A good map is the focal point of most Location-AR apps and games, but communicating meaning to the user through a map can be challenging. Users can scroll away from the focal point, zoom out or in, or click away from the map without warning. Motive gives you complete control over what appears on the map, but perhaps most importantly, follows a number of best practices that we’ve developed over the years while building Location-AR apps.
When using the map, at some point you will want to direct your users towards a location. Using Map Markers is a good way of adding information to your map for your player to see. A Map Marker can also be a 3D object that is placed on top of the map. Using a Proximity Condition, you can listen for your player to be in-range of a map marker to trigger additional content.
Tasks that are linked to locations are shown on the map with a map marker. Users can get information about the task by clicking the annotation, or by selecting the Task from the Task screen. Selecting a Task Map Marker will clear the screen and zoom in or out on the map so that the user’s position relative to the Task is seen. The Task also becomes the currently “Focused” task, showing additional information about that task.
Collectible items can be placed on the map to be easily collected by the player. This is useful for collection games where the players needs to collect many objects. Different collection methods can be used (collect in-range, collect in AR mode, collect by tapping) to receive the item. If using Dynamic variables, these Collectibles can be placed continuously around the player for the player to collect.