Skip to content
  1. Home
  2. Docs
  3. Unity SDK
  4. Concepts and Architecture
  5. Features
  6. Playable Content

Playable Content

Playable content defines content that the app plays or displays for the user without input from the user. This is useful, for example, to introduce a new game objective or to play audio when a user gets near a GPS point.

Read more about Playable Content.

The Playable Content resource processor by default sends all playables to the “Playable Content Handler” singleton. This class forwards the content to a delegate that handles queuing and displaying each type of content. This is the class that you would override or replace to implement your own logic for displaying Playables (DefaultPlayableContentHandlerDelegate).

Was this article helpful to you? Yes No

How can we help?

Scroll To Top