Playable content defines content that the app plays or displays for the user without input from the user. This is useful, for example, to introduce a new game objective or to play audio when a user gets near a GPS point.
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The Playable Content resource processor by default sends all playables to the “Playable Content Handler” singleton. This class forwards the content to a delegate that handles queuing and displaying each type of content. This is the class that you would override or replace to implement your own logic for displaying Playables (DefaultPlayableContentHandlerDelegate).