The Authoring Tool lets you control what, when, where, why and how you want your experience to play out. It also lets you create different Projects, organize Project Media, Locations, Inventory and more. Let’s take a closer look.
Dashboard–Your Creative Control Room
- Authoring: Edit and create Motives [permalink id=3264 text=’Scripts’].
- Catalogs: Edit and create [permalink id=3266 text=’Catalog Types’].
- Media: Upload and manage your media assets. Here you can upload images, audio, video.
- Manage: Manage your Project Configs.
- Collaborators: Invite and manage users for this project.
- Downloads: Download the Unity project templates and the Explore AR app.
Scripts are at the core of interactive mobile app development
This is what drives the action! Using Scripts, you can easily drag-and-drop interaction points, Catalog items and make them happen at the exact time and place you want. Your entire experience is defined in a Script. Whether is sequential, branching, open-world or conditional our Script Editor is the professional tool you have been seeking. It is made up of three parts:
- Frames – Each Script is made up of one or more Frames. These Frames can depend on one another or act independently.
- Frame Editor – This is made up of three distinct parts.
- Precondition – (ex. When the user is within 20 meters from a GPS point, When the user has collected 5 items, When it is raining, etc…)
- Frame Resources – This could be playing a sound, making an AR asset appear, adding to the user’s Inventory or one of many more possibilities
- Postcondition – Something to check after the Resources have been activated.
- Resource Collection – All of the possible Resources that can be used in a Frame.
Catalogs are the backbone of the Authoring Tool. They allow you to organize the things you want to use in your experience by category. There are several types of Catalogs: Collectibles, Locations, Media, Characters, Tours, Crafting Recipes, AR Assets, Story Points and many more. You can use Catalog items in your Scripts. The main Catalog Editor looks like this:
As you can see, the editor has three main parts:
- The list of Catalog items.
- A place to edit the values of an item
- A list of all the Catalogs in your Project
Certain Catalogs have special editors such as a Location Catalog. This makes it easy to create GPS points that you can use in your experience.
- App Version Condition
- Can Complete Objective Task Condition
- Can Complete Task Condition
- Can Craft Collectible Condition
- Can Execute Recipe Condition
- Compound Condition
- Custom Event Condition
- Date Time Condition
- Daylight Condition
- Inventory Condition
- Location Bearing Condition
- Location Match Condition
- Location Proximity Condition
- Object Event Condition
- Object State Condition
- Objective Complete Condition
- Recipe Activated Condition
- Story Point Condition
- Time Frame Condition
- Timer Condition
- Tracking Visual Marker Condition
- User Heading Condition
- User Interaction Condition
- Variable Comparison Condition
- Wallet Condition
- Weather Conditions
- AR Resources
- Core Resources
- Gaming Resources
- Media Library
- Project Config
- Enumerable Types