In Motive, Enumerable Types are used in many places. An enumerable is a collection of items that cannot change at run-time (when the game is active). When creating Resources or Catalog items, certain fields present a drop-down of possible options to select from. The set of possible options in these drop-downs are almost certainly defined in an Enumerable list.
Certain Enumerable lists are predefined when you create your project. For example, the “Task Action” list defines: put, take, and exchange. Other Enumerable lists, such as “Story Tags”, are not predefined and must be filled out by the content creators. Once these Enumerable types have been created, they can be referenced in Resources and Catalog items.
To access the Enumerable Definitions page, navigate to your project’s dashboard, click “View”, and select “Enum Lists.”