Creates a Task that the user must complete immediately.
More advanced tasks include: Character Task and Location Task.
The title to display.
The description to display.
A Media Item image to display for this Task.
An action to take. Implementation specific.
The user must leave the Action Items in exchange for the Reward Items. The user can see what the Reward Items are before accepting.
The user must leave the Action Items.
The user must take the Action Items.
Can extend possible actions by adding items to the Enumerable list “Task Action”.
- Action Items
A collection of Collectible and Currency types to use with the selected Action.
A collection of Collectible and Currency types to give to the user when this Task is completed. If the “exchange” Action is selected, the Reward items will be shown to the user before they accept to complete the task.
A collection of Task Objectives to be marked as complete when this Task is completed.
A collection of assignable attributes.
A Timer Condition. Gives a time limit to this Task. Must be competed before the timer finishes.
Allows the user to replay this task if the timeout occurs.
A minigame to trigger when this task is activated. Implementation specific.