Explore AR bug on IOS (maybe)

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  • #2922

    mariano-1528
    Participant

    I downloaded Explore AR from AppleStore.
    Started a new project importing Explore AR
    The only thing I did was to change the locations to three points that are near to me in Lucca.

    When I play again the quest it seems to place the locations always near to me like they were when I save the script.

    For instance, the 3 locations are in Lucca and I played yesterday, while I was in Volterra which is about 100km far away.

    Did I make some error? Is this supposed to wok this way?

    #2926

    mariano-1528
    Participant

    I’m going to check if it happens also when I download the unity template and install the ios build by myself

    #2928

    nolan
    Participant

    We support locations in a couple of different ways:

    One would be specific GPS coordinates, the other would be contextual locations (ie spawning them around the users current location)

    If possible, could you please send us a screenshot on intercom of the script you were using to generate locations?

    • This reply was modified 2 years, 1 month ago by  nolan.
    #2959

    mariano-1528
    Participant

    Hi Nolan,
    here it is how I set up my 3 locations in Lucca Locations Catalog

    https://drive.google.com/file/d/0B0vtUBpkn2UGOGgyQTNCeWFsRkU/view?usp=sharing

    #2998

    ryan-1
    Participant

    Those locations look correct to me, could you also send along some screenshots of the script you’re using?

    #3054

    nolan
    Participant

    It might be the format of the lat/lon, we use “.” as a decimal mark as opposed to “,” I believe that this might be what is causing this 🙂

    #3103

    mariano-1528
    Participant

    Sorry Nolan, my bad. 🙂
    As I told you I just load the ARExplore template and change the locations in Locations catalog.

    When I checked the script I can see locations in the game are dynamic settings, and they are spawned around the player. I just assumed locations were from the Catalog because ARExplore video shows how to create them.

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