For this I would use a Timer condition on a Frame that sets the item count to 0 for that collectible. You can do this by using an “Add to Inventory” resource with a count of 0 and “Start at Zero” selected.
I’m still trying to find a way for users to redeem a coupon just once and make it go away. I was just wondering if their was any other options to do this. At this point they are just timed and people can use them as may times as they want, some clients would like a one time use option. I would like to use Motive and not have to work in Unity if there was a way to do it. Suggestions?