My best guess is that the asset bundle may not have been built for the correct platform? The process is very cumbersome right now and we’re working on a Unity plug-in that makes it much easier to create bundles for all of the platforms you’re using.
Hey Chris – sorry for the confusion–you can definitely add 3D objects to Motive, it’s just that the process is a little bit cumbersome right now because you have to produce Unity Asset Bundles for each platform you’ll be targeting by hand. We’re developing a Unity plug-in that makes it much easier and will hopefully be ready in the next week or two. The current instructions can be found here:
When the plug-in is ready, all of these steps will be automated into one button click. The Explore AR project should have an example of 3D objects that have been prepared using the doc above and should give you a good starting point to getting your own assets in your app.
Great news Chris, we have an alpha version up and running! Please report any issues there.
It still shares a lot of it’s DNA with a version that was thrown together in a bit of a hackathon by me so there will be some big changes coming to it just to bring it up to our standards, but it should be working well enough to start using! 😀