Manages a camera on a gyroscope.
Class that represents an embedded container for panels. This allows for one to inject panels into other panels.
A table where the items are laid out in fixed positions.
Represents a UI screen.
A panel that takes typed data.
Panel components allow panel logic to be broken out into smaller components.
A panel component that takes typed data.
Represents a collection of panels.
Represents a named link between panels. Useful for connecting panels as prefabs.
The main PanelContainer for the app.
Toggles a panel between active and inactive.
Fires an event if a UI element has been held for a specified period of time.
Used to lay out screens with designated safe areas (like iPhone X). This resizes the bottom of the screen.
Used to lay out screens with designated safe areas (like iPhone X). This represents the usable "safe" area.
Used to lay out screens with designated safe areas (like iPhone X).
Helper component for managing a ScrollRect.
A table item that can be selected by the user.
Used to create horizontal swipeable menus.
A specialized container for handling tabbed interfaces.
A button used as part of a TabController.
Used to display a collection of items, usually in a layout group.
A panel component that manages a Table.
A panel that manages a Table.
A panel that manages a tabbed interface.
Defines how panels behave in this container's stacks.