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Script Your First VR Scenario

February 23, 2019

Script Your first VR Scenario The Motive training platform allows learning designers and content experts to control a 3D scene built in Unity with a drag and drop, codeless authoring tool. The scripts that you create in the editor are delivered directly to the app at run-time meaning that the app can be deployed directly…

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Using The Motive Asset Bundler

August 2, 2018

  Using the Motive Asset Bundler About the Bundler The bundler is a side project that we threw together to improve working with asset bundles in Unity with Motive. It was done as a proof of concept and as such there is a lot of redesign/work to be done in the future. However, the master…

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Add AR Items to GPS Locations

May 23, 2018

Populating the Location-AR World The simplest way to add an AR item to a GPS location is to use one of the “Location AR” resources: Location AR Asset – add a 3D model or other asset at a location Location AR Image – add an image to a location Location AR Media – add media…

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Use AR to Collect a Virtual Item from a GPS Location

May 24, 2018

Motive gives you a few ways to use AR to collect a virtual item from a GPS location. 1. Location Valuables You can use Location Valuables to collect items in AR by choosing an AR collection mechanic. This can be found under “Collect Options”: 2. Location Task with AR Catcher Minigame A Location Task with a…

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Use Tasks and Assignments to Create Missions

May 23, 2018

Motive Tasks and Assignments let you author engaging, multi-step missions for your players. First, let’s get some definitions out of the way: A Task defines a single thing for the player to do. You can think of it as a line in a checklist. When the Task has been completed, you check it off. (In…

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Create a Location Catalog

February 6, 2018

In this document, we will create a location catalog. A location catalog is a collection of GPS points that can be used in a script. Click on Catalogs On the main dashboard, click on the Catalogs section. Click Create New Click the Create New button. Choose a Catalog Type and type a name. In the…

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Place Collectible Items at a Location

May 25, 2017

This article explains how to place virtual items at real-world locations to be collected by the player.

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Add a Custom Location to a Unity Template

March 22, 2018

Open the template in Unity Find the Locations folder. In the Project tab expand: Motive -> Common -> Prefabs -> Location Create your Custom Location Right-click on the Locations folder Hover over Create to expand the menu Hover over Motive to expand the menu Click Location Change the Name of the new Location in the…

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Add an Enumerable to an Existing Enumerable Type

March 19, 2018

There are several predefined Enumerable Types in a Project. The process of adding a new value is the same for all. Let’s go through an example. Navigate to the Enum List Page Click the Customize link     Click the Add Item link Fill in the information and click Create That’s it! You can now…

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Testing in Explore AR: the Warp Feature

May 1, 2018

The Warp Feature If you want to test activities set at a specific location while using the Explore AR app, but can’t or don’t want to take the time to walk there, you can use the warping feature. To activate the warping feature: 1. Press and hold the point on the map that you would…

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